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Interactive Projects: AR / VR / Installation


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Christina Phazero Curlee
Game Design...The game(?), 2019, Game
"Game Design...The Game(?)" is a game where you build a game about the highs and lows of game development...game.


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Cassie McQuater
Black Room, 2018, Game
Black Room is a browser-based, narrative game about an insomniac falling asleep on their computer, on the internet. It’s meant to played late at night. Progression through the game happens by resizing the browser it’s played in—which transforms the browser into a controller. Only through making the browser very small or oddly elongated can hidden secrets and doors to other rooms be found. The url is a string of 28+ random letters, an unmemorable URL. This requires it to be passed from person to person, copied and pasted directly, like an intimate secret, a response to SEO, ‘whisper networks,’ looking for safe places under the web’s public eye and the experience of being a woman online. It’s a feminist dungeon crawler that features a cast of vintage video game sprites, ripped directly from their arcade/console cards, and seeks to bring them together to form new, resilient narratives, as an antithesis to the hyper-sexualization/glorified sexual violence originally imposed on them.



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Amanda Stojanov, Tara Dilloughery
Steel Scene, 2019, VR
Steel Scene guides the viewer through the Port of Los Angeles’s incorrigible industrial landscape. To exist within Steel Scene is to invoke feelings of mortality and complete obsoletion beneath behemoths of steel.


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Petra Cortright, FLOAT
"Airsworld" b2streamlines softwear industry 2.4, 2019, VR
"Airsworld" b2streamlines softwear industry 2.4 is an expanded vortex of Petra Cortright’s most recent body of works shown at 1301PE in Los Angeles. No one experience is the same inside of this generative piece, as the work augments itself based on a viewer’s gaze and position in space.


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Lily Baldwin with Saschka Unseld
Through You, 2019, VR
This athletically vibrant and sensual experience explores love across a lifetime. Using dance to inhabit a common mortal story of love born, lived, lost, burned, and seemingly gone forever, Through You is a live-action VR richly infused with an atmosphere of passion. Dancers Joanna Kotze and Marni Thomas Wood, along with actor Amari Cheatom, take us through the coursing periods of time, from the 1970s to 2046 and beyond, where the question is harbored, “Can love be found again?”


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Tonia Be, Ana Carolina Estarita Guerrero
Good Girl, 2018, Mixed Reality Installation
Good Girl VR is a mixed reality installation set in an alternate reality where the artist’s body has entered a frozen state. Visit Good Girl Labs, where Tonia’s body awaits researchers who use VR to plug into their subconscious and encounter performance personas in surreal landscapes representing the paradoxical demands and desires of American’t life. What’s your diagnosis?


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Lena Daly
Night Life, 2019, Installation
Presented for FEMMEBIT Festival, Nightlife is a pop-up exhibit featuring works by Lena Daly. On view in the storefront adjacent to Civic Center Studios at 213 S Broadway, the installation encompasses video projection mapped onto sculptural objects integrating lighting and sound. The sculptures are uv‐reactive and phosphorescent, which interact with the video projection and respond to uv‐lighting by glowing— appearing fluorescent in low light. Elements are elevated further with sound via Hypersonic speakers which use ultrasound and are audible only when in close proximity to the sculptural scene. A hydrophone field recording of coral and sea life engages viewer intimacy, with each environment placed selectively to illuminate a cavernous space. Curated by Sharsten Plenge / WOAH.