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Interactive Projects: AR / VR / Installation

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Molly Soda with Aquma
Wrong Box, 2018, VR
Wrong Box is a reimagined version of what it felt like to surf the web as a teenager and what it feels like to attempt to access those spaces now. How has the experience of going online changed in the past 10-15 years? What gets preserved and what gets forgotten?


Eve Weston
Human/Art/Object, 2018, VR
Human/Art/Object uses 360 video and virtual reality headsets to start a conversation about objectification, the definition of art, and what it means to be human. In phase one, Food for Thought, art gallery visitors observe a 360 camera labeled as an artwork entitled “Human.” Their reactions to this designation and contradiction are captured from the point of view of the artwork by the 360 camera. In phase two, See and Be Seen, viewers put on a VR headset and experience firsthand what it feels like to be a work of art in an art gallery, examined by visitors.


Tonia Be, Ana Carolina Estarita Guerrero
Good Girl, 2018, Mixed Reality Installation
Good Girl VR is a mixed reality installation set in an alternate reality where the artist’s body has entered a frozen state. Visit Good Girl Labs, where Tonia’s body awaits researchers who use VR to plug into their subconscious and encounter performance personas in surreal landscapes representing the paradoxical demands and desires of American’t life. What’s your diagnosis?


Nancy Baker Cahill
Coordinates AR, 2019, AR
Coordinates i
s a new, ongoing, collaborative public AR art exhibition that exists on 4th Wall and invites the viewer to be physically present at specific locations. This project was created out of the desire to use technology as a subversive form of resistance, aims to inspire thoughtful dialogue and expand our understanding of public art. For more info about participating artists and sites, visit

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Lena Daly
Night Life, 2019, Installation
Presented for FEMMEBIT Festival, Nightlife is a pop-up exhibit featuring works by Lena Daly. On view in the storefront adjacent to Civic Center Studios at 213 S Broadway, the installation encompasses video projection mapped onto sculptural objects integrating lighting and sound. The sculptures are uv‐reactive and phosphorescent, which interact with the video projection and respond to uv‐lighting by glowing— appearing fluorescent in low light. Elements are elevated further with sound via Hypersonic speakers which use ultrasound and are audible only when in close proximity to the sculptural scene. A hydrophone field recording of coral and sea life engages viewer intimacy, with each environment placed selectively to illuminate a cavernous space. Curated by Sharsten Plenge / WOAH.


Paisley Smith
Homestay, 2019, VR
Inspired by "The Yellow Wallpaper" written by Charlotte Perkins Gilman in 1932, Rockhaven Creepers utilizes 360 video to bring the viewer into the space of the abandoned Rockhaven Sanitarium. Each room is inhabited by a dancer, a character, who through movement, embodies the various "nervous disorders" associated with female health in the 1930's and even through present day.


Dark Spring, 2018, VR